From Video Game to Real Robot

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Can you train a deep learning agent in video game and then transfer this learned information to a real world robot?

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How can we handle the differences in visuals and action spaces between the game and reality?

These questions are researched in our conference article, “From Video Game to Real Robot: The Transfer Between Action Spaces”, which was kindly accepted to ICASSP 2020 conference. The research work was conducted while I was working at University of Eastern Finland and is continuation for my master’s thesis.

Check our conference presentation below!